Gaussgun_Moi and 123d Filleting Action

 From:  Mike K4ICY (MAJIKMIKE)
4496.29 
Good work so far Zarkow!

I got Autodesk 123D Beta working on my work PC. The vid card at work was made in 2006, as opposed to the vid card on the home PC that was made in 2002.
Must make a difference in something they require for it to work. They are both Direct X 9... Not sure what the deal is.

Okay::: I've only played with 123D for a few minutes, and it looks like it's main advantage is it's "parametric" abilities. Not a personal need for me.
The biggest let-down I see is that it is sloooooooow!

Shame on Autodesk! Both 123D and MoI uses DirectX and Michael's MoI not only flys, but has smooth lines.
I could understand if 123D was using OpenGL - maybe it is.
On my machine in 123D, it takes several seconds for the right-click context menus to pop-up, and even longer to do anything else.

Looking at 123D's features and NURBS editing tools, there is nothing that MoI cannot really do - it's all standard NURBS bill-of-fair.
In 123D, everything is supposed to be intuitive and it anticipates your next options - but by bringing up an annoying bee-swarm of buttons that cover your view.
In MoI, the features are clearly marked and awaiting easy service on the side plane.
I don't have to remember to go here and go there to make a sweep, there's a single button or button menu that is faithfully there in MoI.
I was disappointed in 123D on some of the manipulation features, I had to hold down the shift key, just to rotate the scene with the mouse.
Yes, many app have you do it this way, but your main use functions should just happen with a click.

I not just cheerleading for MoI here, but MoI has it on the easy, fun and powerful side.
-Every since I started working with MoI, the ugly un-anti-aliased, jagged, stair-stepped lines of all other 3D modeling programs look annoying and unprofessional.

Note to Autodesk: ;-) Since you insist on hogging Direct X resources, forcing us to buy newer vid cards, and making every computation take it's sweet time - why in the heck are you unable or unwilling, with all of your corporate programming power, able to anti-alias your lines such as a 10 meg modeler does in it's sleep?

Okay, now the BIG plus to 123D - WOW, the Fillets are on the spot! This is the Fillet improvement I want to see in a future NURBS library release.

Like I said: 123D is very well a fancy "Enhanced Fillet Plug-In" for MoI. MoI is way too easy and visually pleasing to use to trade off.