Aircraft Wing Root Fillet

 From:  Michael Gibson
4488.34 In reply to 4488.33 
Hi Ambimind - it's still amazing to me that so many 2D illustration programs have stuck with the Bezier handle method instead of NURBS. The Bezier handle method tends to have that odd behavior of bulging out previous sections of the curve.

> There is one nice feature I miss(from Inkscape),
> creation handles persist past the point of creation(eg. 3
> point circles have the 3 points left adjustable).

Probably in MoI this will come as some kind of history related function eventually.


> And line intersection and trimming could be streamlined
> by allowing the 'brushing' away of intermediate line segments.

The tricky part about this is that MoI also has to deal with surfaces as well and not just curves alone - that can sometimes add some constraints for how a particular command is set up to operate. Also the current Trim workflow allows for just splitting objects up into pieces instead of necessarily eliminating any parts - that's a pretty important function to have as well.

So that's why that kind of trim may end up being some kind of additional QuickTrim command in the future, see here for some other discussion on it:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4129.3

- Michael