any news on the meshing side in V3 beta?

 From:  gustavo (GUSTOJUNK)
4477.3 In reply to 4477.2 
Hi Michael,

I understand the general constraints, but I do have many cases where I model clean patches (untrimmed) that have matching UV flow, although varied UV count. So maybe there's some tricks regarding your UV spacing of your tessellation that can get us there? I'll send you some examples offline. The use-case here is to rough our something in Nurbs before taking in to SubDs for further refinement.