Duplicate Vertices on OBJ Export

 From:  BurrMan
4424.2 In reply to 4424.1 
If you export without welding, then the 24 vert count is correct. If you select to weld your mesh. then 8 shows in Meshlab....

The question then becomes "why isnt Octane or Blender reading the true vertex normals from the obj file and screwing up the shading??

This question is for Blender or Octane though, not MoI.

EDITED: 13 Aug 2011 by BURRMAN