Realtime (GPU-based) Nurbs Tessellation

 From:  BurrMan
4405.5 In reply to 4405.4 
""""""""MoI does take advantage of multiple CPU cores when generating export meshes though, and I would like to make use of multiple CPU core some more in the future."""""

Is there a possibility to have an option to make it more "CPU only".. In other words, no out of memory situations? Like just crunch until done, no matter what the task..