Hi OSTexo - unfortunately importing STL geometry that works really differently from regular geometry tends to lead to a lot of additional confusion and questions, like "why can't I do booleans or fillets on this particular object" and stuff like that...
I may end up doing something along those lines in the future as well anyway though, but for the time being just focusing on working with one kind of object type during model time tends to keep things more simple.
- Michael
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