some vertex maps show as black/bubbly artifacts in Modo

 From:  gustavo (GUSTOJUNK)
4316.1 
Hi All,

We are using MOI to export very heavy models to Modo via .obj. Most of the parts come fine but sometimes we see cases where the vertex maps make the parts look completely black in Modo or mostly black with bubbles/splotches of the material color assigned. This is always on parts that are not closed solids and have flipped normal. In Rhino we can see the flipped normals with a custom color for backfaces, but if we want to take Step files to Modo via MOi's mesher and skip a Rhino stop, we never know this. Does anybody have a good workaround for this?

Thanks,