Hi Nigel,
> Hi. I think this is one where Polygon Sub Division Surface
> modelling would give better results especially if the sides
> are not meant to be flat.
It kind of depends on what sort of non-flatness you are trying to get.
If you want something that is kind of broadly curved, the technique above using a sweep to build a slightly curved cutting surface can work pretty easily, and that method of crossing curves lets you get that shape just by drawing 2 curves.
If you wanted something that had a kind of intentional lumpyness around each finger grip then something that's less uniform like that would become more into the sub-d type territory.
- Michael
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