Blender Cycles

 From:  Michael Gibson
4256.12 In reply to 4256.11 
Hi David,

> I didn't know that Blender didn't import the OBJ files properly.

Yeah, it may not be something that you'd notice on certain models, because all the polygon faces do come in - it's the stored vertex normals that should be used for shading those polygons that don't come in.


> I remember that someone in the forum created a script
> for import the MoI models in LWO format, but I haven't
> try those script in Blender 2.5.

I did a quick try of them and they didn't seem to work anymore, I think the script API has changed.

Here is the original post on that:
http://moi3d.com/forum/index.php?webtag=MOI&msg=979.1

Also Anthony who did that Blender LWO import script has a custom build of an earlier version of Blender 2.5 here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3583.1

However, that build is pretty old now.

In addition to just importing the normals Blender also has a problem that it discards any existing vertex normals when you do a rendering or go into polygon edit mode, that has some bad side effects like not being able to edit UV coordinates without having the normals discarded and recalculated. That custom build avoids that.

- Michael