change world coordinate system on existing model?

 From:  Michael Gibson
4248.4 In reply to 4248.1 
Hi macray, possibly a history update is taking that extra time, or another possibility is that the creation of the undo records so that you can undo that Move is taking the time. If the undo records bumped you up so that you ran out of regular RAM and were swapping to disk that could slow things down quite a bit.

If you set the cplane that will allow you to use that cplane's origin as the new origin for typed in coordinates for drawing objects, but it won't change how the file is imported into other applications.

One method you could try is the "ImportPart" command which is activated by a right-click on the File > Import button.

The ImportPart command opens a file and also allows you to place the location and orientation of the contents of the file at that time as well.

Start a fresh MoI instance, and then right-click on ImportPart and choose your model that you want to relocate. Then at the "Pick origin point" prompt type in the coordinate that you want to offset to (if you saved the file with a cplane set in it, then it will be placing the cplane origin point, otherwise it will be relocating the 0,0,0 point since the default cplane is at 0,0,0). Then the second step allows you to adjust the rotation of the import, the prompt says "Adjust axis orientation" - just push Enter here to keep the default orientation. That should probably help because it won't trigger history updates and it won't cause an undo record to be created.

- Michael