MoI need to be Open-source...

 From:  Michael Gibson
4226.4 In reply to 4226.3 
Hi Nima,

> so I don't have much information about MoI development in
> the past, I'm so sorry if I judge quickly without much
> information.

No problem! For a good overview, check out here:
http://kyticka.webzdarma.cz/3d/moi/doc/V2releasenotes.html

That's a collection of all the release notes for every v2 beta release, by looking over that you can see exactly what happened from version 1 to version 2 - there was quite a lot of stuff added for v2, but with very minimal UI bloat! :)

It won't be too much longer before v3 gets started in a similar way.

There is a discussion thread here about people's top requests for v3:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3628.1

If you have some particular features that you'd like to see in v3, you could make a top 5 list and post it to that thread - that discussion thread is definitely going to be a major influence for v3 features.


Just jamming lots of features in too rapidly is a pretty surefire way to turn a nice and streamlined UI into a very messy and chaotic one, which is kind of the regular way that programs change. But it's a big focus for MoI to retain it's nice streamlined UI so that's why just plain speed of changes is not particularly a big focus for me...

Thanks,
- Michael