About Selection with only browser

 From:  Michael Gibson
4194.23 In reply to 4194.22 
Hi Pilou,

> PS So maybe a good thing to put also an Hide / Show
> and Inverse selection buttons (icone) inside the Browser
> for avoid to accoss the screen with the Graphic Pen /mouse?

Well, adding a lot of extra buttons to the scene browser will have a bad side effect of making its basic existing functions more difficult to use - too many buttons just makes things more difficult to manage and to see what is going on.

The browser actually already does do hide/show functions, by clicking on the eye icon on any browser item. But that also targets that browser item's category. Like for Style = red, it is focused on hiding and showing the items that have been assigned Style = red, which is pretty simple to figure out.

The other controls for Edit > Hide use the current selection instead of a predefined category like the scene browser.

One thing that's nice about MoI's system is that you can use these different pieces in combination with one another (like hide/show by category inside the scene browser, or hide/show by selection using Edit > Hide).

Having them in slightly different areas of the screen actually helps keep things well organized and easier to understand.

If the scene browser had a bunch of additional controls within a single item that were not actually related to that particular item (which seems to be what you are asking for), that would probably be confusing for someone to try and figure out.

So it's kind of tricky - trying to optimize everything for not moving the mouse very far is not very helpful if it causes a UI that has too many not strongly related things just jumbled together...


In the future I would like to add a kind of "filter" mechanism which I think would simplify this particular task that you were asking about though.


- Michael