Hi blenddoodler, also another thread on it at CGTalk here:
http://forums.cgsociety.org/showthread.php?f=59&t=962289
> In the later part of the thread, he said that it's not
> something you could use to model cars, for example.
From its description I guess it is focused on handling combinations of primitives? So maybe it doesn't do things like lofts or sweeps for surface generation from curves, that might be why cars would not be a good fit. Just a guess though, I have not tried it myself.
- Michael
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