Suggestions?

 From:  SteveMacc (STEVEH)
4123.45 In reply to 4123.44 
With wood textures (in a polygonal modeller, which you will probably have to use to render) it is usually necessary to UV map each mesh object. This map tells the renderer how to lay out the texture on the surface of the object. The reason it is necessary is that you need to control which way the grain flows and which parts need to show end grain features. Plain mapping, like cubic or spherical often don't work properly, particularly where the piece is curved.