LightWave 10 Vertex Normals Inverted

 From:  Michael Gibson
4109.2 In reply to 4109.1 
Hi Matt, hmmm it sounds like NewTek finally realized that they were reading in vertex normals differently than Modo and changed things to be the same as Modo. If I remember right the difference was that Modo wanted them in right-hand coordinates while LightWave 9.6 wanted them in left handed coordinates.

That is kind of an annoying thing to flip around though, it would be kind of nice if they would stick with one system instead of changing it around between releases.

> Can this be fixed for LightWave 10 please!

If I understood what you wrote correctly, it sounded like using the Modo setting for vertex normals fixed it up for you? Is there something else that is needed aside from that to make it work right now?

- Michael