Hi Jim, you may want to use a smaller number of profiles, if you use too many of them kind of close together it will tend to make a bunched up result that sort of wiggles as it tries to go directly through each of those profiles. Having too many kind of applies too much pressure to the result in a certain sense.
So that's one technique - also you can try setting the "Loft style" option (look in the upper-right area of the main window to see command options for the currently running command) to Loft style = Loose, which will make a surface that is more generally guided by the profiles rather than forced to go directly through each one. That can reduce wiggles.
Also another thing is you may not want to try to bend the front part of your body section to try and make it adapt to the wheel so much - instead just make a straight lofted pieces that just runs directly through the wheel at first, then boolean union together and smooth out the transition with a fillet. Focusing on just the body piece as just a simple kind of more straight independent piece initially can also help to make it a more simple and smoother structure.
- Michael
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