Question about topology

 From:  FlashFire
3903.1 
All I ever wanted was for things like what's circled in red not to happen ;) That's the only reason I was using
edge dissolves in polygonal software. I wasn't after all quads. Just to clean up useless edges.

Can this issue be tweaked? Or how might the surface be created as continuous so all edges meet perfectly?





Here is another image. Why are so many polys added shown in the red circle? This seems to be overkill.
Why does this patch not use the same poly structure as those surfaces joining from the left and right of it?



Wish some type of additional control could be added to control this.

I am just trying to learn and maybe provide feedback. LOL did not mean to make that last thread a mess......