Hi Michael,
Yes, it does take some planning for more complex shapes, some I do make completely in a poly modeller. Just a case of which is the easiest/best result. Just as long as you realise that I do not cut up the model into all the actual quads, as there is no need for that. As example, this is just showing part of the model posted by Bill, I made 7 vertical cuts then let the mesher divide up the horizontal by angle in the output mesh settings.
Making the model with polyline paths can work, although you do then lose the vertex normal info(that you would get from the curved surfaces), and a need to then resort to smoothing groups.
- Steve
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