mesh edges not aligned when exporting Closed

 From:  Michael Gibson
3869.73 In reply to 3869.72 
> I have had to manually fix polys even in C4D using ngons.

How many times has that happened?

Why not use n-gons as your default and only use quads & triangles output in the few particular cases that you need it where C4D's n-gon triangulator has a problem?

- Michael