mesh edges not aligned when exporting Closed

 From:  steve (STEVE_HOME)
3869.5 In reply to 3869.1 

I make quite a lot of models where the mesh is expected to be all quads. Some would say to use a poly program, and in some cases it can be easier, but that being said, there are models that are quite difficult to make in a poly program but a lot easier to make with MOI. So, I work around where I can. What I do is to cut up the model to force the mesher to create quads. Your model is quite easy and took about 10 mins for this example.

Pic showing mesh output.

The best thing is, not only do I get all quads, but also get the vertex normal info from the nurbs surface.