My point was nothing will be perfectly setup out of the box, output just has to be edited if you plan on using a mesh smooth or hypernurb function. Normally I use riptide, but just thought I'd try .lwo. It's good for like Mike said, when you need to
edit anyway. Or a quick and dirty way.
But I wanna have a go at editing that button model using C4D to make a clean model for hypernurbs... ;)
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