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Quote FlashFire
>>Well for me editing poly structure of an imported moi model inside C4D was far faster then the slice up method shown in the above post.<<
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The examples in this thread are extremely simple. The surfaces have very little difference in length and the Mesher in MOI will actually give you a result that can be easily edited in a poly modeller.
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Quote FlashFire
>>Model I tested was a rail swept model similar to the one above.<<
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If that surface you show in your last post was your "Test", well, that is even more of a simple example than the ones show previously, as your example appears to be a single surface.
For a simple example, showing the kind of problem with quad mesh creation, lets look at this simple block with 2 curved surfaces with fillets.
Now that is easy to create in MOI and not much more difficult to create in a poly modeller. But if you output a mesh directly from MOI from the model as it is, then the mesh would not be so easy to edit into quads.
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