mesh edges not aligned when exporting Closed

 From:  FlashFire
3869.29 In reply to 3869.20 
Well for me editing poly structure of an imported moi model inside C4D was far faster then the slice up
method shown in the above post. Unsure if importing as an .lwo into C4D works better then riptide plugin as .obj.

Model I tested was a rail swept model similar to the one above.