Hello PaQ,
>>Well if the poly flow is so important then just use a poly modeler, where the toolset is all about pulling and pushing vertex.<<
Some models are easier for me to create in MOI, and then cut them up to give what I want. So why would I be pushing vertex around when I have no need to? I look for the easiest solution for the output I want, not be told what tool to use that may then make the job harder. Maybe just me.
>>Hoping that a nurbs package like MoI will output full quad sub-d ready mesh is just science fiction :P.<<
There is certainly little hope of that if a mesh cannot be created without tris. But I have not put forward an expectation of such.
>>The problem with MoI meshing is that sometimes, the result is so close to a "perfect" topology , it gives the illusion that with some extra work (from Michael) the model can be used as a subd cage. <<
Now you are just being silly.
I will only make one more post to this thread, and that will be the result of my render test, once I have the section done.
All have a nice day.
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