mesh edges not aligned when exporting Closed

 From:  steve (STEVE_HOME)
3869.115 In reply to 3869.114 
Hello PaQ,

>>Well if the poly flow is so important then just use a poly modeler, where the toolset is all about pulling and pushing vertex.<<

Some models are easier for me to create in MOI, and then cut them up to give what I want. So why would I be pushing vertex around when I have no need to? I look for the easiest solution for the output I want, not be told what tool to use that may then make the job harder. Maybe just me.

>>Hoping that a nurbs package like MoI will output full quad sub-d ready mesh is just science fiction :P.<<

There is certainly little hope of that if a mesh cannot be created without tris. But I have not put forward an expectation of such.


>>The problem with MoI meshing is that sometimes, the result is so close to a "perfect" topology , it gives the illusion that with some extra work (from Michael) the model can be used as a subd cage. <<

Now you are just being silly.

I will only make one more post to this thread, and that will be the result of my render test, once I have the section done.

All have a nice day.