Hi Steve,
> "In real world", = not a computer simulation/render,
> actually outside in the world :)
Uh ok, but the discussion here is actually about rendering...
You said:
"In real world, most reflections are not perfect as most surfaces are not perfectly smooth."
Was I supposed to interpret this as just some random fact completely disconnected to the discussion at hand?
I took it to mean something like: In the real world most reflections are not perfect, so it's ok for them not to be perfect in a rendering as well.
- Michael
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