Problem solved!!! Subd -> nurbs

 From:  Michael Gibson
3854.12 In reply to 3854.7 
Hi PaQ,

> So a simple import option would be just fine in MoI I guess,

So unfortunately if the library costs a significant amount of money, it is just not economically feasible for me to license it just for a single isolated feature like importing.

I think it would make sense for these companies to make their own simplified stand-alone Sub-d to NURBS converter apps. I've suggested that to the T-splines guys several times before.


> and if edges creasing is supported it would be even better.
> (there are many way to define crease in sub-d poly modeling,
> 3dsmax can use smoothing group, modo and maya handle
> weightmap).

It can be a problem to transfer the creasing information through some kinds of export formats, like OBJ format for instance totally predates sub-d modeling and doesn't have any channel in it for defining weightmaps.

- Michael