MOI building objects history as GeoGebra

 From:  Samuel Zeller
3824.6 In reply to 3824.5 
"Imho There is no better history "system" than 3ds MAX's modifier stack..."

Im sorry but Cinema 4D also have powerfull tag modifiers, for everything from particles to dynamics to deforms...
It's even more powerfull and userfriendly than 3DS Max, trust me :)

There's also Houdini, wich blow away both 3Ds Max and Cinema 4D procedural modifiers, but it's not cheap.