Hello ftgil2,
Thanks for the kind words. I am still struggling with ship hulls as they can be beasts to shape correctly.
Your model looks a lot like the one in the Rapid Hull Modelling tutorial, that does work very well in MoI as it does in Rhino3D. I have never been able to replicate that approach with any other 'real life' shape though. But for your purpose, you might want to follow the approach prescribed in the tutorial.
I still stick to the advice I gave in one of the threads that Marco indicated. For a hull shape with a very pronounced bulbous bow (or a modern sonar on a warship), I'd consider building it separately as a solid and blending it into the hull using the excellent toolset that MoI features.
One thing is certain: in ship hull modelling, less means more, in the sense that you really need to use the absolute minimum number of curves.
I hope this helps. I am away from my trusty Mac at the moment and thus unable to give your hull a try.
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