Where to start : too much Info?

 From:  JPBWEB
3814.4 
Hello ftgil2,

Thanks for the kind words. I am still struggling with ship hulls as they can be beasts to shape correctly.

Your model looks a lot like the one in the Rapid Hull Modelling tutorial, that does work very well in MoI as it does in Rhino3D. I have never been able to replicate that approach with any other 'real life' shape though. But for your purpose, you might want to follow the approach prescribed in the tutorial.

I still stick to the advice I gave in one of the threads that Marco indicated. For a hull shape with a very pronounced bulbous bow (or a modern sonar on a warship), I'd consider building it separately as a solid and blending it into the hull using the excellent toolset that MoI features.

One thing is certain: in ship hull modelling, less means more, in the sense that you really need to use the absolute minimum number of curves.

I hope this helps. I am away from my trusty Mac at the moment and thus unable to give your hull a try.