First MoI model

 From:  Michael Gibson
3795.5 In reply to 3795.3 
Hi Charles, that's great! It sounds like you are getting the hang of it rapidly.

Yeah, the nice thing about NURBS modeling is that you can make a lot of stuff happen quickly from profile curves, either by using just a few curves to create shapes (with various commands like extrude, sweep, etc...) or also using profiles to make modifications like boolean cuts.

So the overall process is kind of more like drawing, you draw some guide curves and make things happen from those.

SubD is kind of more like a sculpting process in comparision, where you're working more directly on little bits of the 3D shape at a time pushing points around in 3D space. This is great for the right kinds of circumstances like if you want to make little subtle lumpy details like around the corner of an eye or things like that, but it involves a lot more wrangling of little points than 2D curve drawing does.

It is pretty good to have various kinds of tools like this at your disposal though, so you can use the one that is most suited for the particular model at hand.

re: Beta testing - betas of the new versions are freely available for existing MoI owners to use, each beta version just expires after a few months. At the moment I'm still in a kind of in-between researching period experimenting with a few things. But it won't be too much longer before I switch into the v3 beta period though.

- Michael