Improved Lock

 From:  NightCabbage
Hi Michael

I was just wondering if the Lock functionality could be chanaged a little?

Currently, if there is a locked object in front of an unlocked object, you can't select the unlocked object behind it.

Perhaps it could work like this?

- a locked object (and its components) cannot be selected

- a locked object is partially transparent (so you can see through it better)

- a locked object can still be used for selection points (same as present)

What do you think?

(currently the only way to select an object behind (or inside of) a locked object is by band boxing it. And even when it is selected, you can't see the yellow selection lines)