RenderGin public beta released (formerly Augenblick)

 From:  SteveMacc (STEVEH)
3748.17 In reply to 3748.16 
I've got the unlock code - thanks.

First impressions are that it is quite slow opening Nurbs files from MoI. It goes fast at first then crawls along from about 80% - is this where it's calculating the trim surfaces?

Also, all solids seem to broken down into individual surfaces, making it hard to find and texture parts of a model.

The texture library seems to cause a high number of crashes.

EDITED: 4 Sep 2010 by STEVEH