Hi Phr0stByte, also one other note - when you export out from MoI for later import into Octane make sure you un-check the option for "Weld vertices along edges" on the meshing options dialog.
That may have been the initial problem.
The other thing to look for with Maya is if there is some option to enable to write vertex normals into the OBJ file. If that was disabled for some reason in the Maya export, that could also cause those kinds of shading problems.
- Michael
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