Ok, this is absolutely cool to have vertex-maps if you are about to render a NURBS-like effect.
In contrast (only my design approach in my test project!) if you are about to render the faceted mesh which you are seeing while exporting the mesh and dragging the polygon slider then I was really annoyed (never dealt with vertex maps so far) that I couldn't get the clue, even when switching off the smooth option in the assigned material, why there wouldn't be any facets at all.
For any non-expert switching over to Modo (and case he also wants faceted geometry rendered in Modo) this would be only an comprehensible option to get a clue what's going on.
Cheers,
A
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