Best MoI Export for Modo?

 From:  Michael Gibson
3721.17 In reply to 3721.15 
Hi Anton, could you describe a bit more about what the actual problem is that you were seeing?

Were you trying to edit the object somehow after importing it into Modo?

Vertex normals should not cause any problems if you are just importing your file and rendering it - on the contrary they actually help out significantly in that situation because they make the shading look better.

But if you were doing some kind of other steps than just simply rendering it, then you could possibly need to clear the vertex normals - but that's actually what I would consider a bug in Modo's handling of vertex normals, they should automatically clear the vertex normals and also update them in some situations where they currently do not. Hopefully this will get improved in Modo at some point so that you won't need to do any manual step of clearing normals over there.


> My suggestion would be to implement a checkbox for
> switching on and of this v-map-export even to clear things up.

I'm still not clear on what the problem was...

Under the typical circumstances of just importing a LWO file into Modo and rendering it, there should not be any need to delete the vertex normal map.

- Michael