Hey Michael!
Just wanted to tell this issue with the vertex map. And since I'm new to Modo and just testing MoI this was an issue I couldn't solve for a day and was really happy to have found the comments and this tutorial I've mentioned.
So my intention was to export some l beveled objects (lots of facets) to further render in Modo and so I didn't know what was going on at this time.
My suggestion would be to implement a checkbox for switching on and of this v-map-export even to clear things up.
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