Lots to read :)
And lots of helpful information for a newbie like myself! Thanks guys!
PaQ - thanks for that Lux TV video, it was good. I'll try to hunt some more down.
So am I correct in saying this:
A material can be applied to an object in two ways...
a) an item mask - for any item to have that material
b) poly tags - for any polygons to have that material
Hmm, could someone tell me what the difference is between these two trees:
(a poorly done photoshop of Steve's example tree :)
I'm wondering what the extra nodes in the tree are for? Do they do anything, or are they just like folders that hold things (and thus there's no point in having a folder in a folder)?
So it sounds like I should use MoI's Styles to define each of the end model's material groups in modo?
(Michael)
> In the future I want to add a kind of "direction showing mode" that would show the negative surface side
> of the object in MoI in red so that you could more easily see which side was which. Right now there isn't
> anything for that, mostly because there isn't really anything in MoI itself that is particularly sensitive to that.
Ah that sounds perfect :)
Also, does the MoI option for LWO files "scale output units to meters" literally convert each 1 unit of MoI to a meter in Modo?
(what's the best way to deal with smaller units?)
> What the deuce!? I never saw that option before. D'oh!
Lucky it's enabled by default then :D