Thanks Michael :)
Yea I've been using the Distance method - takes a bit more time in most occasions, but gets the job done.
I was thinking about what you said...
2 possible methods for it to work...
a) grid snap - where it snaps to the grid of the current viewport
b) unit snap - where it snaps in 1 unit increments, on the plane in which the tool is working (1 unit = 1 grid unit, but the rotation and viewport grid doesn't matter here)
P.S. am having fun designing some space craft for an upcoming game - will post some WIPs when I get them ready :D
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