Top 5 Features list for V3 !

 From:  Michael Gibson
3628.132 In reply to 3628.131 
Hi Rudl, yeah so the difficulty is that using polygons for subdivision surface smoothing requires a very particular kind of topology which is having everything tiled into a pattern of quad faces.

That's a very different kind of topology than what MoI currently creates - for example with a shape like this:



MoI will create just 1 single polygon for the top face if you have n-gons enabled when exporting that shape to polygons.

To have all quads instead would mean tiling that top face with a bunch of little quad pieces instead, having them radiate out from the boundaries. The difficult part about that is when the quads from different boundaries collide into one another, that's in particular where a new topology would have to be created.

There are some special "retopologizing" tools that can be used to do that kind of conversion now - several polygon modeling tools have some tools to manage that kind of conversion. Topogun (http://www.topogun.com/) is a full program dedicated to that task, and 3D-Coat has a good toolset for it as well. But yes, it's kind of something that is more likely to happen within a polygon modeling toolset than automatically from MoI.

- Michael