Top 5 Features list for V3 !

 From:  stevey3d
3628.112 In reply to 3628.111 
Hi Michael,

Thanks very much for your detailed explaination.

I guess our only way to affect a mesh/nurbs object globally then is to use a deformer (bend, etc)? When I mentioned falloffs I was thinking of the control points on a sphere , where you have multiple points and applying a fall off to that would help produce certain shapes.

I do have question/feature request if its possible.... Would it be possible to increase the control points on an object (such as a plane) or a cube, etc. When creating a cube or a shere could we have an option to specify the number of control points it consists of? If an object has already been created could we increase the number of control points via a properties panel?

Thanks again

Steve