Fillet problems when modeling with lofts, sweeps and networks

 From:  nonius
3604.7 In reply to 3604.6 
Hi,

that explains allready a lot. I patch indeed. It's an heritage from the splinepatch in c4d, and a bad one so it seems.
I'm a polygon man actually, but there's a grwong demand for modeling of product design, and nurbs do this much cleaner and way faster.

In the video, the most important issue is the fact that I cannot join those two patches on the side by the way. Though this caused the filleting to fail.
Apart from all this, I was thinking that the model looked real clean and correct and that drove me crazy :-)
Attached also a screenshot.

In the mean time I'll have a look at the links you've posted above. Thnx for those!


gr.


sven
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