Workflow issue

 From:  vinced
3571.1 
At the moment i do 99% of my modeling in MOI, then export it to c4d texture it with cubic projection and render it.

disadvantage:
Sometimes i have disturbing seams running through my textures.
So in the future i`ll have to uv-map and paint my models.

problem is:
i modell some object in MOI copy paste it 100 times and arrange it using MOI`S snapping.
Now after exporting the models i can uv-map and paint it 100 times or
uvmap and paint it one times delete the 99 other objects in c4d copy paste and rearrange them inside c4d and thereby loose the great snapping functions of MOI.


For me the best way (which is not possible) would be to import meshes (uv-mapped and textured) back to MOI and arrange them inside of MOI using MOI`s snapping.

Did anyone experience the same problem and has found some solution to this?

vinced