Hi Micha, I do think that the kind of "max error" (possibly I will call it Chord height) should get added in as a new meshing parameter in v3.
Currently you would probably want to use "Divide larger than" to force some additional divisions in larger slightly curved objects like you show there - that's probably a bit easier than using a tight angle + "Avoid smaller than" which it sounds like you are doing now.
- Michael
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