Shading error in Autodesk Viz 2007

 From:  tupu
3542.8 In reply to 3542.7 
Hi Michael,

Yes I found that archive too and I tried the latest fbx plugin for Max 7 which worked fine.
In Viz it actually works now, the shading is correct when UVW modifier is applied.
Unfortunately the end program doesn't read the normal smoothing the same way, now it looked even more uggly
but I guess that is because the fbx importer only makes one smoothing group of all the polys while the obj importer
actually applies several ones to the exported IGES file from MoI.
If only the fbx importer did seperate the polys to multiple smoothing groups it could maybe work, possibly not though.

Thanks for your help everyone, appreciate it!