Weld vertices is unchecked, it's the only way to even get correct smoothing in the first place.
It might be that even if I do get this to work in Viz it won't work in the program the object will end up in, but it would be
interesting to see if it would work.
Output=Quads&Triangles
Angle=12
Divide larger than=12 (Curves)
Avoid smaller than=1
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