Some suggestions for future MOI versions ;)

 From:  vinced
3539.10 In reply to 3539.7 
"Poly modeling is better for more organic shapes like creatures, faces, characters, stuff like that, where tweaking and sculpting things is more important than cutting or slicing."

For now i agree, but nothing is impossible, isn`t it? You could do the base shape in a nurbsmodeller and then maybe do your detailing on some kind of second layer which is afterwards transformed into a displacement and normalmap.
The great advantage of nurbs is that you don`t have to mess around with a polygonmesh. You can create it after modelling. But in the end to replace polygon-modellers it`s all about tweaking faces, edges and vertices not necessarily on a polygon-basis.
Spaceclaim shows what is possible, but i think it`s only the first of several steps into this direction.

Only my two cents. Don`t really have the knowledge to give an accurat judgement, but my feelings say ->this is the way.... ;-)