Why is some geometry so poor

 From:  Michael Gibson
3533.7 In reply to 3533.6 
Hi Michael - just a quick note - you should not generally expect to use the geometry out of MoI as the input for subd smoothing.

Sub-d smoothing is very sensitive to the topology of the polygons. MoI's output is more intended to be used for rendering. It would take something more like "artificial intelligence" to try and replicate the human judgement and experience that is used by people making sub-d friendly topology.

So if you were expecting to have sub-d topology just automatically generated, that's just not really going to happen. Your expectation there is just way out of line with reality, it is not really feasible for MoI to reproduce things that require human intelligence like that.

However, you keep mentioning "shading errors" - that's something that you should definitely be able to get rid of pretty easily.

Also if you are using Cinema4D, it has good support for n-gons so you don't need to generate any triangles like you are doing.


Thanks for posting your model, I will examine it and try to give you some advice.

- Michael

EDITED: 12 May 2010 by MICHAEL GIBSON