Why is some geometry so poor

 From:  Michael (MJV)
3533.6 In reply to 3533.4 
Thanks so much for the thorough and speedy response. I have read that you are the developer of the program and somewhat of a genius. It is very kind of you to answer my questions. I think the problem is that I come from a SDS modeling background and this kind of geometry for me is hard to accept. The fact that is isn't editable in the Cinema 4D where I will finally use it is one thing, I can accept that, but to see these crossover polys and the the shading errors they create right in Moi is disappointing to me. Your solution just seems to localize the problems to smaller areas.

I've attached the 3dm file here.
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