Why is some geometry so poor

 From:  Michael Gibson
3533.2 In reply to 3533.1 
Hi Michael - if the shading looks different in the receiving application than it does inside of MoI, then most likely that receiving application is not reading in the vertex normals shading information from the OBJ file.

What application are you trying to import into, and what file format are you using for the transfer?


> Is there some special trick to getting acceptable geometry to export?

The only trick is to make sure the vertex normals are going through. Some programs may only read vertex normals if the mesh is structured a certain way like only if it has unwelded vertices, or only from certain formats. If you can give some details about what program you are transferring to, that would probably help me to be able to give you some advice.

- Michael