Hi Chris, the centroid stuff only applies to triangulated output though.
If you're using Riptide and Cinema4D, you don't actually need to generate triangulated output, you can generate n-gon output instead.
That is set with the "Output: N-gons" option in the dialog that shows up when you export from MoI to OBJ format.
Centroid triangulation (or any triangulation) will not happen when you export to n-gons, it keeps many sided polygons intact and does not convert them into triangles when you use that option.
- Michael
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