Hi Jamie, also one thing to note is that the default Blender OBJ importer also has a bug in it that discards the vertex normals instead of using them, so if you use Blender to test OBJ files with it could be easy to get a mistaken impression of what they are actually supposed to look like.
I have an updated version of the Blender OBJ import script which does not throw out the vertex normals here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3164.11
Maybe this is a source of some confusion, if imports into Blender were being used as some kind of model of how things are supposed to work...
- Michael
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